Lost Ark Bracelet Guide: Stats, Effects, Relic & Ancient Bracelet and How to Get
A new accessory is coming to Lost Ark with the 1490+ content in the December update, today we’ll go over all Lost Ark bracelet stats and effects, how to get it, as well as relic & ancient bracelets.
Related Read: Lost Ark Bracelet Tier List
What is Bracelet and How to Get It in Lost Ark
Bracelets in Lost Ark are an accessory that gives a few bonuses or boosts to your stats. Bracelets can be obtained from the Brelshaza raid and beyond as well as 1490+ Chaos Dungeon and Guardian Raid content, which is going to be available after the Lost Ark December update in the western. Bracelets are different from standard accessories, it has RNG rolls for combat stats to unique attributes, and great rolls can add more than 10% damage. People can buy and sell it, bracelets can be listed on the auction house and traded before being identified.
Lost Ark Relic & Ancient Bracelets
In Lost Ark, there are relic bracelets and ancient bracelets in the game, once you reach a 1490 gear score, you can get access to the relic bracelet, while the ancient bracelet needs to be unlocked starting from item level 1540. Relic bracelets have up to 4 lines and Ancient ones have up to 5 lines. Relic bracelets cost 25 Pheons and ancient ones cost 35.
However, relic bracelets can be upgraded into the ancient tier, if you have a really good relic bracelet, you can upgrade it to ancient, and you’ll be able to keep your existing lines, and it will add an additional line and increase your all existing stats upwards by either one effect or by 20%, depending on what kind of stat it is.
Lost Ark Bracelet Stats & Effects
Below you can check out all bracelet effects in Lost Ark, the first parentheses is the relic bracelet effect and the second parentheses is the ancient bracelet effect. You can get max 2 lines per category.
Default Effect(Base Stats)
Vitality gives you a lot of HP, main stat including dexterity, intelligence, strength, and stuff like that, which increases your damage, but with a small amount.
- Vitality: (+500-3000) (+1500-4000)
- Main Stat: (+1500-4000) (+2500-5000)
Combat Trait
Bracelet accessories will give you 2 additional combat stats, and a bracelet can only have up to 2 combat stats, ranging from 41 to 100. Ancient bracelet accessories have the same combat stats as relic ones. Combat stats include crit, specialization, subdue or domination, swiftness, endurance, and proficiency or expertise.
- Crit: (+41-100) (61-120)
- Specialization: (+41-100) (61-120)
- Subdue: (+41-100) (61-120)
- Swiftness: (+41-100) (61-120)
- Endurance: (+41-100) (61-120)
- Proficiency: (+41-100) (61-120)
Special Effect
Bracelets also have crazy amounts of RNG attributes, 19 for drop attributes and 20 only NPC RNG attributes. You can only obtain the attribute by re-rolling it through the NPC, upon receiving the bracelet, all these are randomly chosen.
19 Unique Attributes
- Max HP: (+5500/7300/9100) (+7300/9100/11000)
- Max Mana: (+150/200/250) (+200/250/300)
- Physical Defense: (+500/1200/2500) (+1200/2500/4000)
- Magic Defense: (+500/1200/2500) (+1200/2500/4000)
- Roly-Poly: Increases Endurance by (+100/130/160) (+130/160/200) for 4 seconds after using the space bar to get up.
- Rush: Increases Agility and Patience by (+50/65/80) (+65/80/100) for 4 seconds after using the space bar to dash.
- Smash: Increases Subdue and Specialization by (+50/65/80) (+65/80/100) for 4 seconds after a critical hit.
- Strike: Increases Proficiency by (+100/130/160) (+130/160/200) for 4 seconds after a basic attack.
- Mana: Recovery 20% chance to recover (+125/155/175) (+150/175/200) Mana when using a skill that consumes Mana.
- Quick Attack: When hit by a monster, (7/10/12%) (10/12/15%) chance to acquire the ‘Quick Attack’ effect for 8 seconds. Increases Weapon Attack +1000, Attack Speed +2%, and Movement Speed +2%.
- Investment: Increases Weapon Attack by (+1300/1600/2200) (+1600/2200/3000) for 8 seconds after using a battle item (30-second cooldown).
- Reverse: If attacked by an enemy when under (10/15/20%) (15/20/25%) HP, causes your HP to flip after 10 seconds (900-second cooldown, effect reduced against enemies above level 60).
- Counter: Increases Weapon Attack by (+1300/1600/2200) (+1600/2200/3000) for 8 seconds after using an Awakening skill.
- Star: Increases damage dealt to enemies Seed rank or below by (2/3/4/5/6/7%) (3/4/5/5/7/10%) (effect reduced against enemies above level 60).
- Recover: (+40/50/65) (+50/65/80) Vitality per second during battle.
- Regeneration: Restores (+80/100/130) (+100/130/160) Vitality every second for 20 seconds after using the space bar to get up.
- Emergency Blood Transfusion: When hit by a monster while under 50% HP, there’s a 30% chance to recover (+8000/10000/13000) (+10000/13000/16000) Vitality (120-second cooldown).
- Emergency Measures: When falling under 30% HP, you gain an effect that increases the Vitality recovery of battle items by (+4000/5000/6500) (+5000/6500/8000) for 5 seconds (120-second cooldown).
- Encore: There is a (12/16/20%) (16/20/25%) chance that recovery battle items will be activated an additional time when used.
20 NPC RNG Unique Attributes
- When attacking a monster, acquire the Spike effect for 8 seconds. When acquiring 4 stacks of Spike, it becomes Steel Spike and the damage increase effect is doubled. Spike Increases damage by (0.30/0.35/0.45%) (0.35/0.45/0.50%) up to 4 stacks (2-second cooldown, effect reduced against enemies above level 60).
- When attacking a monster, acquire the Hammer effect for 8 seconds. If Steel Spike is in effect, increase the Critical Damage bonus of Hammer by (6/8/10%) (8/10/12%). Hammer Increases Critical Damage by (6/8/10%) (8/10/12%) (effect reduced against enemies above level 60).
- When attacking a monster, acquire the Cycle effect for 30 seconds. This effect is not renewable until the buff expires. Cycle Increases damage by (2.5/3/3.5%) (3/3.5/4%) for 10 seconds. After 10 seconds, changes to increase the Crit rate by (4/5/6%) (5/6/7%) for 10 seconds. After 10 seconds, changes to increase Crit damage by (6/8/10%) (8/10/12%) for 10 seconds (effect reduced against enemies above level 60).
- When attacking a monster while your HP is over 40%, acquire the Constant effect for 3 seconds. If Cold is in possession of the Bracelet, increases the effect of Constant by 1%. Constant Increases damage to monsters by (2.5/3/3.5%) (3/3.5/4%) (effect reduced against enemies above level 60).
- When attacking a monster while your HP is below 80%, acquire the Cold effect for 3 seconds. If Constant is in possession of the Bracelet, increases the effect of Cold by 1%. Cold Increases damage to monsters by (2.5/3/3.5%) (3/3.5/4%) (effect reduced against enemies above level 60).
- When attacking a monster, applies Dagger to the target for 8 seconds. A maximum of one Dagger can be applied to a target at any time. Dagger: Reduces target’s defense by (1.5/1.8/2.1%) (1.8/2.1/2.5%) (effect reduced against enemies above level 60).
- When attacking a monster, acquire the Enlightenment effect for 8 seconds. Enlightenment Increases Identity Gauge acquisition by (3/4/5%) (4/5/6%) (effect reduced against enemies above level 60).
- When applying a supportive effect (shield, HP recovery, damage reduction) to an ally, additionally apply the Cheering effect on them for 5 seconds. Cheering Increases damage to monsters by (0.7/0.9/1.1%) (0.9/1.1/1.3%) (effect reduced against enemies above level 60).
- When attacking a monster, there’s a 3% chance to acquire the Elementary effect for 60 seconds. Elementary Increases Weapon Attack by (+160/190/220) (+190/220/250) up to 10 stacks (effect reduced against enemies above level 60).
- When scoring a critical hit against a monster, acquire the Reward effect for 10 seconds. When acquiring (8/7/6) (7/6/5) stacks, the effect is removed and a powerful attack is inflicted against the target.
- Increases Weapon Attack by (+1300/1600/1900) (+1600/1900/2200)
- Superiority: Increases damage to monsters by (1.5/2/2.5%) (2/2.5/3%) (effect reduced against enemies above level 60).
- Assault: Increases Critical Damage to monsters by (4/6/8%) (8/10/12%) (effect reduced against enemies above level 60).
- Jungle: Increases Crit Hit Chance to monsters by (2/3/4%) (3/4/5%) (effect reduced against enemies above level 60).
- When scoring a critical hit against a monster, there’s a (2/3/5%) (3/5/7%) chance to increase Critical Damage by 100% for the attack, except for Awakening skills (effect reduced against enemies above level 60).
- When attacking a monster, there’s a chance to acquire the Indignation effect for 10 seconds.
- Ambush: Increases Back Attack damage by (2.5/3/3.5%) (3/3.5/4%) (effect reduced against enemies above level 60).
- Duel: Increases Head Attack damage by (2.5/3/3.5%) (3/3.5/4%) (effect reduced against enemies above level 60).
- When attacking a monster with a basic attack, acquire the Accumulate effect for 60 seconds. When this effect is stacked 10 times, acquire the Expire effect for 3 seconds. Expire Increases Critical Damage of skills excluding Awakening by (20/30/40%) (30/40/50%) (120-second cooldown, effect reduced against enemies above level 60).
Before the Brel raid actually comes, you'll have lots of opportunities to make an amount of Lost Ark gold.
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