Lost Ark Upper Relic & Ancient Gear (Sets Bonus & Craft Mats) | Lost Ark Brelshaza Gear Sets
Here we list the gear sets (weapons & armor pieces) you are able to craft with the mats collected from Brelshaza raids, featuring all Ancient gear sets and Upper Relic gear sets you can equip at the 1490 item level.
Lost Ark Brelshaza Ancient Gear Sets (Craft Mats & Set Bonus)
These Ancient sets can be crafted with the mats from Brelshaza Hard mode raids. They come with base item level 1390, and an optional upgrade usable from 1400 to 1615. Each set requires materials (100x Phantom Intention for weapon, 40x Phantom Intention for armor piece) from Brelshaza 6 Gate Raids to craft all 6 parts. Now follow us to check out the craft materials required and the set bonus of each Ancient gear set:
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Lost Ark Brelashaza Gear Transfer & Honing Guide - 1490+ Gear Upgrade
Corrupted Yearning Gear Set
Craft Mats
Weapon: 100x Phantom Intention, 3x Stone of Chaos, 3000x Gold
Armor Piece: 40x Phantom Intention, 1x Stone of Chaos, 1500x Gold
Set Bonus
2 Set Effect [Lv.1]: On successful hit, gain Wartorn Blessing: +15% Move Speed and Specialty Meter gain from landing an attack for 16s.
4 Set Effect [Lv.1]: While Blessing of Battle lasts, a Swiftness effect is granted to party members that are within 8 meters everys for 16s. Swiftness: +8%
6 Set Effect [Lv.1]: While Blessing of Battle lasts, a Dexterity effect is granted to party members that are within 8 meters everys for 16s. Dexterity: Increases additional damage to foes by +8%
2 Set Effect [Lv.2]: On successful hit, gain Wartorn Blessing: +18% Move Speed and Specialty Meter gain from landing an attack for 16s.
4 Set Effect [Lv.2]: While Blessing of Battle lasts, a Swiftness effect is granted to party members that are within 8 meters everys for 16s. Swiftness: +10%
6 Set Effect [Lv.2]: While Blessing of Battle lasts, a Dexterity effect is granted to party members that are within 8 meters everys for 16s. Dexterity: Increases additional damage to foes by +10%
Charming Oculus Gear Set
Craft Mats
Weapon: 100x Phantom Intention, 3x Stone of Chaos, 3000x Gold
Armor Piece: 40x Phantom Intention, 1x Stone of Chaos, 1500x Gold
Set Bonus
2 Set Effect [Lv.1]: On successful hit, gain a chance to trigger an Electric Attack, which applies Flame Vulnerability (Cooldown: 0.5s). This damage decreases by up to 80% when striking multiple foes.
Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability.
4 Set Effect [Lv.1]: On successful hit, gain a chance to trigger a Flame Attack, which applies Electric Vulnerability (Cooldown: 0.5s). This damage decreases by up to 80% when striking multiple foes. Electric Vulnerablity: + additional Electric Damage when dealing Electric Damage. This additional Electric Damage does not give Flame Vulnerability.
6 Set Effect [Lv.1]: When Electric and Flame Damage are inflicted, gain stacks of Discharge Energy. When Discharge Energy has 30 stacks, gain Amplify for 20s. Amplify: Electric and Flame Damage +100%.
2 Set Effect [Lv.2]: On successful hit, gain a chance to trigger a powerful Electric Attack, which applies Flame Vulnerability. (Cooldown: 0.5s)
This damage decreases by up to 80% when striking multiple foes. Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability.
4 Set Effect [Lv.2]: On successful hit, gain a chance to trigger a powerful Flame Attack, which applies Electric Vulnerability. (Cooldown: 0.5s)
This damage decreases by up to 80% when striking multiple foes. Electric Vulnerablity: + additional Electric Damage when dealing Electric Damage. This additional Electric Damage does not give Flame Vulnerability.
6 Set Effect [Lv.2]: When Electric and Flame Damage are inflicted, gain stacks of Discharge Energy. When Discharge Energy has 30 stacks, gain Amplify for 20s. Amplify: Electric and Flame Damage +120%.
Dominion Balance Gear Set
Craft Mats
Weapon: 100x Phantom Intention, 3x Stone of Chaos, 3000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Intention, 1x Stone of Chaos, 1500x Gold
Set Bonus
2 Set Effect [Lv.1]: -50% Damage to foes with Awakening Skills, but -20% Cooldown, Awakening Skill usage +1. When using an Awakening Skill, gain Inner Awakening for 2m. Inner Awakening: -18% Cooldown of all skills except Awakening Skills and Movement Skills, +10% Skill Damage.
Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability.
4 Set Effect [Lv.1]: Increases Awakening Skill usage by 1. Enhances Inner Awakening: cooldown of all skills except Awakening Skills and Movement Skills -18%, Skill Damage +25%.
6 Set Effect [Lv.1]: Increases Awakening Skill usage by 1. When Inner Awakening is active, cooldown -30% and damage to foes +15%.
2 Set Effect [Lv.2]: -30% Damage to foes with Awakening Skills, but -20% Cooldown, Awakening Skill usage +1. When using an Awakening Skill, gain Inner Awakening for 2m. Inner Awakening: -18% Cooldown of all skills except Awakening Skills and Movement Skills, +10% Skill Damage.
4 Set Effect [Lv.2]: Increases Awakening Skill usage by 1. Enhances Inner Awakening: cooldown of all skills except Awakening Skills and Movement Skills -18%, Skill Damage +28%.
6 Set Effect [Lv.2]: Increases Awakening Skill usage by 1. When Inner Awakening is active, cooldown -30% and damage to foes +18%.
Nightmare Resonance Gear Set
Craft Mats
Weapon: 100x Phantom Intention, 3x Stone of Chaos, 3000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Intention, 1x Stone of Chaos, 1500x Gold
Set Bonus
2 Set Effect [Lv.1]: MP cost -50%, damage of skills that consume MP +12%.
Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability.
4 Set Effect [Lv.1]: When a Class that possesses MP uses an Awakening Skill, gain Magick Addiction. When MP reaches 30% or lower, Magick Addiction is removed and Boundless MP is gained. When current MP becomes 100% while Boundless MP is active, the effect is removed and Magick Addiction is gained. Both effects cannot be active at the same time. Magick Addiction: Damage +15%. When using a skill that consumes MP, Max MP -7%. Boundless MP: Recover +3% of Max MP every 1s. Cooldown -20%. Atk. and Move Speed +12%.
6 Set Effect [Lv.1]: When 'Magick Addiction' is active, damage dealt to foes +15%. When 'Boundless MP' is active, Atk. and Move Speed +3% and cooldown -15%.
2 Set Effect [Lv.2]: MP cost -50%, damage of skills that consume MP +15%.
4 Set Effect [Lv.2]: When a Class that possesses MP uses an Awakening Skill, gain Magick Addiction. When MP reaches 30% or lower, Magick Addiction is removed and Boundless MP is gained. When current MP becomes 100% while Boundless MP is active, the effect is removed and Magick Addiction is gained. Both effects cannot be active at the same time. Magick Addiction: Damage +18%. When using a skill that consumes MP, Max MP -7%. Boundless MP: Recover +3% of Max MP every 1s. Cooldown -22%. Atk. and Move Speed +12%.
6 Set Effect [Lv.2]: When 'Magick Addiction' is active, damage dealt to foes +18%. When 'Boundless MP' is active, Atk. and Move Speed +3% and cooldown -18%.
Screaming Hallucination
Craft Mats
Weapon: 100x Phantom Intention, 3x Stone of Chaos, 3000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Intention, 1x Stone of Chaos, 1500x Gold
Set Bonus
2 Set Effect [Lv.1]: On sucessful attack, gain Hallucination for 6s. Hallucination: Damage against foes +13%. Hallucination cannot be refreshed and cannot trigger again for 3s after it ends.
4 Set Effect [Lv.1]: Crit Rate +15%. On Crit Hit, Hallucination's duration +1s. (Cooldown: 0.5s).
6 Set Effect [Lv.1]: If Hallucination lasts more than 9s, gain Reality for 90s. Reality: Damage to foes +12%. Crit Rate +5%. On Crit Hit, Hallucination's duration +1s. Cooldown: 0.4s.
2 Set Effect [Lv.2]: On sucessful attack, gain Hallucination for 6s. Hallucination: Damage against foes +15%. Hallucination cannot be refreshed and cannot trigger again for 3s after it ends.
4 Set Effect [Lv.2]: Crit Rate +18%. On Crit Hit, Hallucination's duration +1s. (Cooldown: 0.5s).
6 Set Effect [Lv.2]: If Hallucination lasts more than 9s, gain Reality for 40s. Reality: Damage to foes +14%. Crit Rate +7%. On Crit Hit, Hallucination's duration +1s. Cooldown: 0.5s.
Entropy Curse Gear Set
Craft Mats
Weapon: 100x Phantom Intention, 3x Stone of Chaos, 3000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Intention, 1x Stone of Chaos, 1500x Gold
Set Bonus
2 Set Effect [Lv.1]: Crit Damage +15%. Back and Head Attacks modify this to 50%.
4 Set Effect [Lv.1]: On successful Back or Head Attack, Crit Rate +20% for 5s.
6 Set Effect [Lv.1]: Damage to foes +5%. Back and Head Attacks modify this to 18%.
2 Set Effect [Lv.2]: Crit Damage +20%. Back and Head Attacks modify this to 60%.
4 Set Effect [Lv.2]: Crit Rate +20%.
6 Set Effect [Lv.2]: Damage to foes +8%. Back and Head Attacks modify this to 24%.
Destructive Fear Gear Set
Craft Mats
Weapon: 100x Phantom Intention, 3x Stone of Chaos, 3000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Intention, 1x Stone of Chaos, 1500x Gold
Set Bonus
2 Set Effect [Lv.1]: Targets that have protection effects (Shield, HP Regen, Damage Reduction) from party effects will have the Seed of Life applied for 12s. Seed of Life: Endurance +25 (Max 20 stacks)
4 Set Effect [Lv.1]: When Seed of Life is stacked 20 times, the Seed of Life effect is removed and Life Activation is triggered for 10s. Life Activation: Endurance +500, recovers HP by 697 every second, and an additional 0.5% of the caster's max HP. Healing effect is doubled if current HP is below 30%.
6 Set Effect [Lv.1]: Life Activation grants Second Wind for 3s each time HP is recovered. Second Wind: Additional Damage +2.4% Max 10 stacks.
2 Set Effect [Lv.2]: Targets that have protection effects (Shield, HP Regen, Damage Reduction) from party effects will have the Seed of Life applied for 12s. Seed of Life: Endurance +30 (Max 20 stacks)
4 Set Effect [Lv.2]: When Seed of Life is stacked 20 times, the Seed of Life effect is removed and Life Activation is triggered for 10s. Life Activation: Endurance +600, recovers HP by 910 every second, and an additional 0.5% of the caster's max HP. Healing effect is doubled if current HP is below 30%.
6 Set Effect [Lv.2]: Life Activation grants Second Wind for 3s each time HP is recovered. Second Wind: Additional Damage +3.5% Max 8 stacks.
Advent of Betrayal Gear Set
Craft Mats
Weapon: 100x Phantom Intention, 3x Stone of Chaos, 3000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Intention, 1x Stone of Chaos, 1500x Gold
Set Bonus
2 Set Effect [Lv.1]: Creates a Powerful Ether with the Ether Enhancement Engraving Effect that only you can use within 3 meters. (Cooldown: 1m)
4 Set Effect [Lv.1]: Creates another powerful Ether. Damage dealt to foes increases proportionally to the number of Ethers of the same type.
6 Set Effect [Lv.1]: Creates a max of 3 Ether, and the Transcendence effect is activated when 3 different Ether effects are activated. Transcendence: Increases Attack Speed by 40%, decreases Cooldown of skills excluding Movement Skills and Awakening Skills by 50%. Removes all debuffs periodically, and restores MP and Specialty gauges by 100%.
2 Set Effect [Lv.2]: Creates a Powerful Ether with the Ether Enhancement Engraving Effect that only you can use within 3 meters. (Cooldown: 1m) Ether generation cooldown -3s.
4 Set Effect [Lv.2]: Creates another powerful Ether. Damage dealt to foes increases proportionally to the number of Ethers of the same type. Ether generation cooldown -3s.
6 Set Effect [Lv.2]: Creates a max of 3 Ether, and Transcendence is activated when 3 different Ether effects are activated. Ether generation cooldown -4s. Transcendence: Atk. Speed +40%, Cooldown of Skills (excluding Movement Skills and Awakening Skills) -50%. Removes all debuffs periodically, and restores MP and Specialty Meter by 100%.
Lost Ark Brelshaza Upper Relic Gear Sets (Craft Mats & Set Bonus)
These are Upper Relic Gear Sets that can be crafted with the materials dropped from Brelshaza Normal mode raid, by players with the 1490 item level. These new Upper Relic Gear sets come with base item level 1390 and can be upgraded +25 to reach item level 1590.
Dominion's Touch Gear Set
Craft Mats
Weapon: 100x Phantom Horn, 3x Stone of Chaos, 2000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Horn, 1x Stone of Chaos, 1000x Gold
Set Bonus
2 Set Effect [Lv.1]: -50% Damage to foes with Awakening Skills, but -20% Cooldown, Awakening Skill usage +1. When using an Awakening Skill, gain Inner Awakening for 2m. Inner Awakening: -18% Cooldown of all skills except Awakening Skills and Movement Skills, +10% Skill Damage.
4 Set Effect [Lv.1]: Increases Awakening Skill usage by 1. Enhances Inner Awakening: cooldown of all skills except Awakening Skills and Movement Skills -18%, Skill Damage +25%.
6 Set Effect [Lv.1]: Increases Awakening Skill usage by 1. When Inner Awakening is active, cooldown -30% and damage to foes +15%.
2 Set Effect [Lv.2]: -30% Damage to foes with Awakening Skills, but -20% Cooldown, Awakening Skill usage +1. When using an Awakening Skill, gain Inner Awakening for 2m. Inner Awakening: -18% Cooldown of all skills except Awakening Skills and Movement Skills, +10% Skill Damage.
4 Set Effect [Lv.2]: Increases Awakening Skill usage by 1. Enhances Inner Awakening: cooldown of all skills except Awakening Skills and Movement Skills -18%, Skill Damage +28%.
6 Set Effect [Lv.2]: Increases Awakening Skill usage by 1. When Inner Awakening is active, cooldown -30% and damage to foes +18%.
Nightmare Shadow Gear Set
Craft Mats
Weapon: 100x Phantom Horn, 3x Stone of Chaos, 2000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Horn, 1x Stone of Chaos, 1000x Gold
Set Bonus
2 Set Effect [Lv.1]: MP cost -50%, damage of skills that consume MP +12%.
4 Set Effect [Lv.1]: When a Class that possesses MP uses an Awakening Skill, gain Magick Addiction. When MP reaches 30% or lower, Magick Addiction is removed and Boundless MP is gained. When current MP becomes 100% while Boundless MP is active, the effect is removed and Magick Addiction is gained. Both effects cannot be active at the same time. Magick Addiction: Damage +15%. When using a skill that consumes MP, Max MP -7%. Boundless MP: Recover +3% of Max MP every 1s. Cooldown -20%. Atk. and Move Speed +12%.
6 Set Effect [Lv.1]: When 'Magick Addiction' is active, damage dealt to foes +15%. When 'Boundless MP' is active, Atk. and Move Speed +3% and cooldown -15%.
2 Set Effect [Lv.2]: MP cost -50%, damage of skills that consume MP +15%.
4 Set Effect [Lv.2]: When a Class that possesses MP uses an Awakening Skill, gain Magick Addiction. When MP reaches 30% or lower, Magick Addiction is removed and Boundless MP is gained. When current MP becomes 100% while Boundless MP is active, the effect is removed and Magick Addiction is gained. Both effects cannot be active at the same time. Magick Addiction: Damage +18%. When using a skill that consumes MP, Max MP -7%. Boundless MP: Recover +3% of Max MP every 1s. Cooldown -22%. Atk. and Move Speed +12%.
6 Set Effect [Lv.2]: When 'Magick Addiction' is active, damage dealt to foes +18%. When 'Boundless MP' is active, Atk. and Move Speed +3% and cooldown -18%.
Yearning Edge Gear Set
Craft Mats
Weapon: 100x Phantom Horn, 3x Stone of Chaos, 2000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Horn, 1x Stone of Chaos, 1000x Gold
Set Bonus
2 Set Effect [Lv.1]: On successful hit, gain Wartorn Blessing: +15% Move Speed and Specialty Meter gain from landing an attack for 16s.
4 Set Effect [Lv.1]: While Blessing of Battle lasts, a Swiftness effect is granted to party members that are within 8 meters everys for 16s. Swiftness: +8%
6 Set Effect [Lv.1]: While Blessing of Battle lasts, a Dexterity effect is granted to party members that are within 8 meters everys for 16s. Dexterity: Increases additional damage to foes by +8%
2 Set Effect [Lv.2]: On successful hit, gain Wartorn Blessing: +18% Move Speed and Specialty Meter gain from landing an attack for 16s.
4 Set Effect [Lv.2]: While Blessing of Battle lasts, a Swiftness effect is granted to party members that are within 8 meters everys for 16s. Swiftness: +10%
6 Set Effect [Lv.2]: While Blessing of Battle lasts, a Dexterity effect is granted to party members that are within 8 meters everys for 16s. Dexterity: Increases additional damage to foes by +10%
Charming Moon Gear Set
Craft Mats
Weapon: 100x Phantom Horn, 3x Stone of Chaos, 2000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Horn, 1x Stone of Chaos, 1000x Gold
Set Bonus
2 Set Effect [Lv.1]: On successful hit, gain a chance to trigger an Electric Attack, which applies Flame Vulnerability. (Cooldown: 0.5s) This damage decreases by up to 80% when striking multiple foes. Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability.
4 Set Effect [Lv.1]: On successful hit, gain a chance to trigger a Flame Attack, which applies Electric Vulnerability. (Cooldown: 0.5s) This damage decreases by up to 80% when striking multiple foes. Electric Vulnerablity: + additional Electric Damage when dealing Electric Damage. This additional Electric Damage does not give Flame Vulnerability.
6 Set Effect [Lv.1]: When Electric and Flame Damage are inflicted, gain stacks of Discharge Energy. When Discharge Energy has 30 stacks, gain Amplify for 20s. Amplify: Electric and Flame Damage +100%.
2 Set Effect [Lv.2]: On successful hit, gain a chance to trigger a powerful Electric Attack, which applies Flame Vulnerability. (Cooldown: 0.5s) This damage decreases by up to 80% when striking multiple foes. Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability.
4 Set Effect [Lv.2]: On successful hit, gain a chance to trigger a powerful Flame Attack, which applies Electric Vulnerability. (Cooldown: 0.5s) This damage decreases by up to 80% when striking multiple foes. Electric Vulnerablity: + additional Electric Damage when dealing Electric Damage. This additional Electric Damage does not give Flame Vulnerability.
6 Set Effect [Lv.2]: When Electric and Flame Damage are inflicted, gain stacks of Discharge Energy. When Discharge Energy has 30 stacks, gain Amplify for 20s. Amplify: Electric and Flame Damage +120%.
Night Entropy Gear Set
Craft Mats
Weapon: 100x Phantom Horn, 3x Stone of Chaos, 2000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Horn, 1x Stone of Chaos, 1000x Gold
Set Bonus
2 Set Effect [Lv.1]: Crit Damage +15%. Back and Head Attacks modify this to 50%.
4 Set Effect [Lv.1]: On successful Back or Head Attack, Crit Rate +20% for 5s.
6 Set Effect [Lv.1]: Damage to foes +5%. Back and Head Attacks modify this to 18%.
2 Set Effect [Lv.2]: Crit Damage +20%. Back and Head Attacks modify this to 60%.
4 Set Effect [Lv.2]: Crit Rate +20%.
6 Set Effect [Lv.2]: Damage to foes +8%. Back and Head Attacks modify this to 24%.
Hallucination Reverb Gear Set
Craft Mats
Weapon: 100x Phantom Horn, 3x Stone of Chaos, 2000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Horn, 1x Stone of Chaos, 1000x Gold
Set Bonus
2 Set Effect [Lv.1]: On sucessful attack, gain Hallucination for 6s. Hallucination: Damage against foes +13%. Hallucination cannot be refreshed and cannot trigger again for 3s after it ends.
4 Set Effect [Lv.1]: Crit Rate +15%. On Crit Hit, Hallucination's duration +1s. (Cooldown: 0.5s).
6 Set Effect [Lv.1]: If Hallucination lasts more than 9s, gain Reality for 90s. Reality: Damage to foes +12%. Crit Rate +5%. On Crit Hit, Hallucination's duration +1s. Cooldown: 0.4s.
2 Set Effect [Lv.2]: On sucessful attack, gain Hallucination for 6s. Hallucination: Damage against foes +15%. Hallucination cannot be refreshed and cannot trigger again for 3s after it ends.
4 Set Effect [Lv.2]: Crit Rate +18%. On Crit Hit, Hallucination's duration +1s. (Cooldown: 0.5s).
6 Set Effect [Lv.2]: If Hallucination lasts more than 9s, gain Reality for 40s. Reality: Damage to foes +14%. Crit Rate +7%. On Crit Hit, Hallucination's duration +1s. Cooldown: 0.5s.
Destructive Maze Gear Set
Craft Mats
Weapon: 100x Phantom Horn, 3x Stone of Chaos, 2000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Horn, 1x Stone of Chaos, 1000x Gold
Set Bonus
2 Set Effect [Lv.1]: Targets that have protection effects (Shield, HP Regen, Damage Reduction) from party effects will have the Seed of Life applied for 12s. Seed of Life: Endurance +25 (Max 20 stacks)
4 Set Effect [Lv.1]: When Seed of Life is stacked 20 times, the Seed of Life effect is removed and Life Activation is triggered for 10s. Life Activation: Endurance +500, recovers HP by 697 every second, and an additional 0.5% of the caster's max HP. Healing effect is doubled if current HP is below 30%.
6 Set Effect [Lv.1]: Life Activation grants Second Wind for 3s each time HP is recovered. Second Wind: Additional Damage +2.4% Max 10 stacks.
2 Set Effect [Lv.2]: Targets that have protection effects (Shield, HP Regen, Damage Reduction) from party effects will have the Seed of Life applied for 12s. Seed of Life: Endurance +30 (Max 20 stacks)
4 Set Effect [Lv.2]: When Seed of Life is stacked 20 times, the Seed of Life effect is removed and Life Activation is triggered for 10s. Life Activation: Endurance +600, recovers HP by 910 every second, and an additional 0.5% of the caster's max HP. Healing effect is doubled if current HP is below 30%.
6 Set Effect [Lv.2]: Life Activation grants Second Wind for 3s each time HP is recovered. Second Wind: Additional Damage +3.5% Max 8 stacks.
Betrayal's Gaze Gear Set
Craft Mats
Weapon: 100x Phantom Horn, 3x Stone of Chaos, 2000x Gold
Armor Piece (Head, Chestpiece, Pants, Gloves, Shoulder): 40x Phantom Horn, 1x Stone of Chaos, 1000x Gold
Set Bonus
2 Set Effect [Lv.1]: Creates a Powerful Ether with the Ether Enhancement Engraving Effect that only you can use within 3 meters. (Cooldown: 1m)
4 Set Effect [Lv.1]: Creates another powerful Ether. Damage dealt to foes increases proportionally to the number of Ethers of the same type.
6 Set Effect [Lv.1]: Creates a max of 3 Ether, and the Transcendence effect is activated when 3 different Ether effects are activated. Transcendence: Increases Attack Speed by 40%, decreases Cooldown of skills excluding Movement Skills and Awakening Skills by 50%. Removes all debuffs periodically, and restores MP and Specialty gauges by 100%.
2 Set Effect [Lv.2]: Creates a Powerful Ether with the Ether Enhancement Engraving Effect that only you can use within 3 meters. (Cooldown: 1m) Ether generation cooldown -3s.
4 Set Effect [Lv.2]: Creates another powerful Ether. Damage dealt to foes increases proportionally to the number of Ethers of the same type. Ether generation cooldown -3s.
6 Set Effect [Lv.2]: Creates a max of 3 Ether, and Transcendence is activated when 3 different Ether effects are activated. Ether generation cooldown -4s. Transcendence: Atk. Speed +40%, Cooldown of Skills (excluding Movement Skills and Awakening Skills) -50%. Removes all debuffs periodically, and restores MP and Specialty Meter by 100%.
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