Elden Ring Beast Combo Build - New 1.08 Best Hammer Already Update
Elden ring new build at here, if you cheated with the title and thumbnail, this is a beast build, a beast claw build is running the Beast claw great hammer.
Now it's fantastic even with say the other thing running beastial sling that shotgun of sort of rock pellets, it's been nerfed, there's less Randomness on the scatter, and the detection is a lot more consistent close range. A lot less medium range, but also in the current patch of 1.08, it's still really good at chipping people out in PvP still great for interrupting cast and incantations, it's always clutch and handy when you're dealing with someone who's low health and just needs a hit or two to finish them also got the dagger as, just looks incredible with this build.
Elden Ring Beast Combo Build - New 1.08 Best Hammer Already Update
Build-in action starting with PVP
Let's talk about the build-in action starting with PVP. The Warhammer the Beast claw itself, and the Warhammers were buffed in a previous patch to have that better attack speed, and also in general better recovery which is made for a much more enjoyable playstyle with these weapons, but their output Still Remains low as they don't say a colossal weapon, they don't hit quite as hard.
However they make up for it in the fact that they're much faster and the recovery is much better, so that combos Super well into say your incantations or you're now very heavy-hitting Ash of war.
The ash
The ash itself lands super hard and works best in trade, seeing over 1 000 damage consistently when landing that even against foes with high resilience, the basic kits on the one hand are still nice though about 400 to 500 per hit with a surprisingly quick hammer style Musa, using one hand more than two hands though.
The dagger
Further tricking people though comes the dagger which improves the Beastial Chance by 15 like the seal, but more than anything the use of a dagger is wonderful in any PVP situation, it massively changes up the pace of your attacks, and of course, your Combos and people aren't generally expecting your attacks to suddenly change in such a dramatic way, and you can combo so many slashes with a dagger that you can actually get quite a lot of Health out of people doing, just that especially when they're low and they're panicking, and it only takes another hit to finish them that's why that gives in a build that has a slower move set or Cadence to it.
Use something like that and this dagger works great, because of its benefits, now a lot of the build does come down to incantations in PvP, though the garang's Beast claw, the rock stone throw of Garang, and the Beastials thing, obviously now the AOE Beast claw has the impressive range to it.
The Warhammer
Let's start with the Warhammer, the Beast claw itself the Warhammer was buffed in a previous patch to have that better attack speedd, and also in general better recovery which is made for a much more enjoyable playstyle with these weapons, but their output Still Remains low as they don't say a colossal weapon, they don't hit quite as hard, however they make up for it in the fact that they're much faster and the recovery is much better so that combos Super well into say your incantations or you're now very heavy hitting Ash of war.
The ash itself lands super hard and works best in trade, with over 1 000 damages consistently when landing that even against foes with high resilience, the basic kits on the one hand are still nice, though about 400 to 500 per hit with a surprisingly quick hammer style, Musa, using one hand more than using two hands though, so that quickly combo into incantations as further tricking people.
The incantations fulfill
Another making for very powerful consistent output, on the other hand, the incantations fulfill a kind of nice utility, the Beastial sling is perfect to finish off a low boss or enemy even at a reasonable range, and the Big Stone throw that's a wonderful in open-world content or when you're looking to break Poise even in a boss fight, you can throw those rocks at surprise Rising range, the AOE Beast Claw is a lot less relevant in PVE boss fights, though since this is a wide range AOE, it's much more relevant in saying open world against a group of enemies or if you're in a boss fight where there are many little targets, like the beastmen mostly.
It is up periods and that's where it's really good overall, though the basic Hammer attacks are going to be working best, and you're shorter punish Windows where say a longer Ash of War cast is just too long to get off, just throwing the stones at the range, and then once the boss gets, it's Ash of wartime and it's a hammer attack whenever can't get an ash of War off, the rest is Flair and flavor, but it's a bit more single-minded, this build in PVE which to be fair, what build isn't all right.
The Beast claw great hammer
Let's talk about the build, obviously, this is a really cool set that matches the style of this playstyle, but it's not that important what you're wearing, ultimately needs to give you good posture, just wearing this for fashion what matters is.
Of course, the Beast claw great hammer itself and however the hell you pronounce this dagger's name, but most importantly the claw Mark seal at the plus 25 a seal with beautiful strength scaling as well as Faith, but obviously boosts your visual incantations the reason that running the dagger, its passive benefit raising the potency of beastial incantations, but by the same amount that you would see with the seal, so the idea is more of a swap to it, and use it where relevant.
The Shard of Alexander
Obviously, the flux canvas tells meant to improve the potency of the incantations further some have charging, so Godfrey's icon and a filler slot are for archery's favorite in this case for the benefits that it provides wonders physics is isn't that relevant to the build, just have some useful ones, you could go for say more Poise or enhance the power of a fully charged heavy attack.
It's certainly less important than the rest for stats, to maximize the attribute points as best as possible 60 Vigor and 20 mines are kind of required because you want the health obviously, and the FP kind of works in the 20s, so at 20 minds,120 FP works out great for the heavy armor, 24 endurance with the Talisman that increases weight capacity slightly, along with the 25 Faith required for the golden vowel buff, to reach the 80 strength, because regularly one-handing the weapon, so altering this that's how you feel necessary could get you to 80 strength, potentially lowering yourself to 51 Vigor.
Of course, incantations are golden Vow, and Flame country strength really important, because they're improving physical damage, such as flame grant strength which is, of course, raising the power of not just AR which is nearly a thousand.
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