Dragonflight Season 1 The Nokhud Offensive Raid & M+ Guide | Preparation for The Nokhud Offensive Mythic Dungeon in WoW Dragonflight

12/19/2022 10:16:29 AM

Dragonflight Season 1 Vault of the Incarnates Raid & Mythic+ are about to open. What should we do for The Nokhud Offensive Raid & Mythic+? There is our preparation guide for this raid.

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The Nokhud Offensive Mythic Dungeon Guide

Purges, stuns and grips/knocks are useful for this dungeon.     


Color Coding Key

Interuptible ability

Stun / Knock

Cleave/frontal attack

Key Information

Dispel or Purge

 

Granyth Trash - Note many centaur mobs have a frontal   cleave.

Enemy Name

Cast

Player Action

Notes

Nokhud Hornsounder

Rally the Clan

Stun, etc

50% damage buff to all mobs. Mind controllable?

Nokhud Longbow

Immobible

RoP/ grip

These mobs will never move on their own, either center   the pull on them or use abilities to group them.

Nokhud Plainstomper / Lancemaster

Warstomp

Stun or move out

AoE damage and stun

Disruptive Shout

Interupt

AoE damage and interupts player casting

Nokhud Beastmaster

Hunt Prey

Stun, etc

Pet damage bonus and pet focuses a target.

 

Granyth

Slows and Grips are useful for boss adds.

Tectonic Stomp

Move Out

Big circle around boss deals damage and Knock back

Adds

Focus kill

These adds will try to disable the ballista which are   needed later in the fight

Eruption

Use Ballista

Long cast followed by constant party wipe AoE. Must   interupt boss by using the ballista

You can tell which ballista will be active by watching   the saboteur adds. They will run toward the active ballista.

Ballista hit deals 5% of boss health and stuns boss for   a short time

 

Raging Tempest Trash

Primalist Stormspeaker

Summon Squall

Interupt

Will only cast if Squall add is killed. High Prio

Tempest

Interupt

AoE damage and DoT on all players

Stormbolt

Interupt

Single target nuke

Unstable Squall

Surge

Interupt

High damage on random player

Deals AoE damage on death. Squall can be banished, will   despawn after Primalist dies

Stormsurge Totem

Totemic Overload

Priority target

Heavy aoe damage, Prio kill. Occasionally spawns 3 orbs   which grant damage / healing buff to players.

Ground AoE on death


Move away

Primalist Arcblade

Arcing Strike

Cleave

Cleave, tank away from totem and move out if you can

Primal Stormshield

Stormshield

Interupt

Shields themselves for ~20% health. Explodes if shield   isnt depleted within a few seconds.

Primalist Thunderbeast

Thunderstrike

Interupt

Single target nuke

Chain Lightning

Spread

Target should run out to avoid chaining. Deals heavy   damage to all players hit.

Thunderclap

Move away

AoE short range

 

Raging Tempest

After the first electric storm the boss will overlap   Storm and Thunderstrike each time for heavy damage.

Energy Surge

Purge

Buffs boss with 100% Attack speed and nature damage on   hit.

Lightning Orbs

Collect

Boss spawns orbs throughout the fight, deals minor   damage and grants 15 second 5% damage and healing buff to players when   absorbed, stacks to 10.

Boss will periodically gravitate orbs toward itself,   players soak to avoid boss buff.

Electrical Storm

Heal/Defensives

Long AoE channel

Thunderstrike

Spread

Player damage circles. All orbs in player circles are   destroyed.

 

Trash - Teera and Maruuk area - best place to get count   due to "easiest" trash

Soulharvester mini bosses

Harvest Souls

Move

Damage debuff until you go pick up the swirly on the   ground.

Death Bolt Volley

Interupt


Desecrated Ohuna

Rotating Wind

Sidestep

Frontal with knockback, can be sidestepped.

Ukhel Corrupter

Death Bolt 

Interupt


Necrotic Erruption

Move

Summons green orbs with ground aoe.

Ukhel Deathspeaker

Grasp of the Dead

Interupt

Slow and Dot on player

Chant of the Dead

Knock/Stun

Big AoE Swirly increases undead damage done and reduces   enemy damage taken

Ukhel Beastcaller

Desecrating Roar

Interupt

Summons extra mobs

Devour Spirit

Stun/knock

Eats a desecrated spirit for a damage buff

Risen Warrior

Mortal Strike


30% healing reduction debuff on tank.

Risen Mystic

Swift Wind

Purge

20% Haste Buff, spell steal?

 

Teera and Maruuk

Keep bosses together, they get a stacking damage buff   (Ancestral Bond) when seperated.

Frightening Roar

Move Out

Big AoE fear circle

Gale Arrow

Interupt

Knockback

Earthsplitter

Move

Avoid swirlies

 

Balakar Khan Trash - Need 94.5% before final boss area.

Avoid all the trash until mini bosses. You cannot   dragonride into the final boss area. Land and ground walk or swap to a   regular mount.

Balara and Batak Minibosses

Balara 

Ravaging Spear

Move

Avoid swirly on ground


Vehement Charge

Bait

Bait toward a wall to minimize mob movement





Batak

Broad Stomp

Sidestep

Frontal Cone


Bloodcurdling scream

Interupt

AoE Fear, 2 kick rotation

 

Balakar Khan

2 Phase boss that has empowered versions of his   abilities after 60% health intermission. 4 adds need to be interrupted during   intermission.

Iron Spear

Move

Knockback

Upheaval

sidestep

Frontal and small circles around players

Siphon Power

Kill adds

At 60% boss becomes immune and activates 4 adds,   interupt adds, group them and cleave.

Conductive Strike

Dispel

Magic Damage taken debuff on tank, followed by a magic   damage tank buster.

Static Spear

Bait

Spear on one player that grips all players to their   location. This will always be followed by stampede in P2. Bait towards wall   to minimize boss movement in stampede.

Iron Stampede

Sidestep

Boss charges toward static spear location

Crackling Upheaval

Move

Frontal with player circles, drops goop on ground