Dragonflight Season 1 The Nokhud Offensive Raid & M+ Guide | Preparation for The Nokhud Offensive Mythic Dungeon in WoW Dragonflight
Dragonflight Season 1 Vault of the Incarnates Raid & Mythic+ are about to open. What should we do for The Nokhud Offensive Raid & Mythic+? There is our preparation guide for this raid.
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The Nokhud Offensive Mythic Dungeon Guide
Purges, stuns and grips/knocks are useful for this dungeon.
Color Coding Key |
Interuptible ability |
Stun / Knock |
Cleave/frontal attack |
Key Information |
Dispel or Purge |
Granyth Trash - Note many centaur mobs have a frontal cleave. | |||
Enemy Name | Cast | Player Action | Notes |
Nokhud Hornsounder | Rally the Clan | Stun, etc | 50% damage buff to all mobs. Mind controllable? |
Nokhud Longbow | Immobible | RoP/ grip | These mobs will never move on their own, either center the pull on them or use abilities to group them. |
Nokhud Plainstomper / Lancemaster | Warstomp | Stun or move out | AoE damage and stun |
Disruptive Shout | Interupt | AoE damage and interupts player casting | |
Nokhud Beastmaster | Hunt Prey | Stun, etc | Pet damage bonus and pet focuses a target. |
Granyth | |||
Slows and Grips are useful for boss adds. | Tectonic Stomp | Move Out | Big circle around boss deals damage and Knock back |
Adds | Focus kill | These adds will try to disable the ballista which are needed later in the fight | |
Eruption | Use Ballista | Long cast followed by constant party wipe AoE. Must interupt boss by using the ballista | |
You can tell which ballista will be active by watching the saboteur adds. They will run toward the active ballista. | |||
Ballista hit deals 5% of boss health and stuns boss for a short time |
Raging Tempest Trash | |||
Primalist Stormspeaker | Summon Squall | Interupt | Will only cast if Squall add is killed. High Prio |
Tempest | Interupt | AoE damage and DoT on all players | |
Stormbolt | Interupt | Single target nuke | |
Unstable Squall | Surge | Interupt | High damage on random player |
Deals AoE damage on death. Squall can be banished, will despawn after Primalist dies | |||
Stormsurge Totem | Totemic Overload | Priority target | Heavy aoe damage, Prio kill. Occasionally spawns 3 orbs which grant damage / healing buff to players. |
Ground AoE on death | Move away | ||
Primalist Arcblade | Arcing Strike | Cleave | Cleave, tank away from totem and move out if you can |
Primal Stormshield | Stormshield | Interupt | Shields themselves for ~20% health. Explodes if shield isnt depleted within a few seconds. |
Primalist Thunderbeast | Thunderstrike | Interupt | Single target nuke |
Chain Lightning | Spread | Target should run out to avoid chaining. Deals heavy damage to all players hit. | |
Thunderclap | Move away | AoE short range |
Raging Tempest | |||
After the first electric storm the boss will overlap Storm and Thunderstrike each time for heavy damage. | Energy Surge | Purge | Buffs boss with 100% Attack speed and nature damage on hit. |
Lightning Orbs | Collect | Boss spawns orbs throughout the fight, deals minor damage and grants 15 second 5% damage and healing buff to players when absorbed, stacks to 10. | |
Boss will periodically gravitate orbs toward itself, players soak to avoid boss buff. | |||
Electrical Storm | Heal/Defensives | Long AoE channel | |
Thunderstrike | Spread | Player damage circles. All orbs in player circles are destroyed. |
Trash - Teera and Maruuk area - best place to get count due to "easiest" trash | |||
Soulharvester mini bosses | Harvest Souls | Move | Damage debuff until you go pick up the swirly on the ground. |
Death Bolt Volley | Interupt | ||
Desecrated Ohuna | Rotating Wind | Sidestep | Frontal with knockback, can be sidestepped. |
Ukhel Corrupter | Death Bolt | Interupt | |
Necrotic Erruption | Move | Summons green orbs with ground aoe. | |
Ukhel Deathspeaker | Grasp of the Dead | Interupt | Slow and Dot on player |
Chant of the Dead | Knock/Stun | Big AoE Swirly increases undead damage done and reduces enemy damage taken | |
Ukhel Beastcaller | Desecrating Roar | Interupt | Summons extra mobs |
Devour Spirit | Stun/knock | Eats a desecrated spirit for a damage buff | |
Risen Warrior | Mortal Strike | 30% healing reduction debuff on tank. | |
Risen Mystic | Swift Wind | Purge | 20% Haste Buff, spell steal? |
Teera and Maruuk | |||
Keep bosses together, they get a stacking damage buff (Ancestral Bond) when seperated. | Frightening Roar | Move Out | Big AoE fear circle |
Gale Arrow | Interupt | Knockback | |
Earthsplitter | Move | Avoid swirlies |
Balakar Khan Trash - Need 94.5% before final boss area. | |||
Avoid all the trash until mini bosses. You cannot dragonride into the final boss area. Land and ground walk or swap to a regular mount. | |||
Balara and Batak Minibosses | |||
Balara | Ravaging Spear | Move | Avoid swirly on ground |
Vehement Charge | Bait | Bait toward a wall to minimize mob movement | |
Batak | Broad Stomp | Sidestep | Frontal Cone |
Bloodcurdling scream | Interupt | AoE Fear, 2 kick rotation |
Balakar Khan | |||
2 Phase boss that has empowered versions of his abilities after 60% health intermission. 4 adds need to be interrupted during intermission. | Iron Spear | Move | Knockback |
Upheaval | sidestep | Frontal and small circles around players | |
Siphon Power | Kill adds | At 60% boss becomes immune and activates 4 adds, interupt adds, group them and cleave. | |
Conductive Strike | Dispel | Magic Damage taken debuff on tank, followed by a magic damage tank buster. | |
Static Spear | Bait | Spear on one player that grips all players to their location. This will always be followed by stampede in P2. Bait towards wall to minimize boss movement in stampede. | |
Iron Stampede | Sidestep | Boss charges toward static spear location | |
Crackling Upheaval | Move | Frontal with player circles, drops goop on ground |